Motion in user interfaces
November 5, 2018
Learning Objectives
- Define “state” in the context of a user interface
- Describe how the effect of animation is created on screens
- Differentiate between animation sequences (like cartoons) and animation in interfaces (state transitions)
- Create an animated transition in Principle
- Animate a screen element in Principle imported from Sketch
- List examples of properties with can be animated in interfaces
- Differentiate between system- and user-triggered state changes
- Define “easing” in the context of an animation transition